Games

Interstate ’76

This is an oldie but a goodie.  I recently finished this game in a quick 3 days, and not because I was playing all night.  While the single player campaign can be finished quickly, there is a skirmish mode that keeps this game going for as long as you like.  And while the poor graphics might cause one to pause (this game’s just begging for a remake, hear that Activision), the gameplay is outstanding.

The three things that make this game so good are the atmosphere, the ease of changing your car, and the combat.  This game is called Interstate ’76 for a reason.  It is just like an action show out of the 70’s.  Even the intro plays like a 70’s show with pictures moving across the screen, cool music, and scenes from the show.  This plays out through the cut scenes between the missions.  Again, even though the graphics don’t do the game justice, the voice work and dialog are good.

Throughout the game, you fight other vehicles during missions.  Just like in a Mechwarrior game (some have even compared this game to Activion’s classic Mechwarrior 2 series), you can collect parts from the vehicles you have beaten in a variety of conditions.  You have a mechanic who can repair a certain amount of parts between missions so they will be ready for your next mission.  The grouping of different systems, though, is easy to understand even for a non-mechanic like me.  You have different tires, engines, brakes, etc.  You also have different weapons and, depending on the car, are limited to how many and what kind can be mounted.  The weapons range from standard automatic guns, to missiles, mortars, mines, oil slicks, and turret mounted guns that can shoot at your enemies even when you aren’t facing them.

The weapons and the ease of driving are what really make this game fun.  I decided to play it with a gamepad, but you can also play it with a steering wheel, keyboard and mouse, or joystick.  Although I am not a big user of gamepads these days, this controller fit the game very well.  I mapped some basic commands to the buttons like fire and changing weapons and used the keyboard for other commands like using nitrous.

The single player campaign is pretty good, although there are a few missions that are rather dull (driving through a gauntlet of enemies and guns, taking on a number of more powerful police cars), but the ones that are the most fun are when you fight other vehicles that are equal in ability to your car.  That’s why the skirmish mode is so nice: you can pick what car you want to drive and what terrain to fight them on.

This is definitely a Windows 98 only game, although I’ve read about people trying to get it to work with XP (which shows you how good this game is that even with poor graphics by today’s standard, they still want to play a 12 year old game).  If you have an old 95/98 system and can find this game, give it a try.  And keep hoping somebody can make a modern version of a vehicle combat game like this one.

Fallout 3 Rocks

Despite all the die-hard fans of the previous Fallout games boo-hooing this one, I am actually enjoying this game a lot.  First, let me state for the record that I have indeed played Fallout 1 & 2 as well as the less well-received Fallout Tactics.  I loved those games when I played them, but Fallout 3 is a different animal and should be judged as such.

The most obvious difference between the old and new games is the viewing perspective: the old games were played from an overhead isometric perspective like many older RPGs.  I enjoy playing these types of games still.  Fallout 3, on the other hand, is played from a first or third person perspective (3rd person for console people, 1st person for PC gamers IMO).  But the tone and game world are similar.  In fact I think Bethesda has done a fine job capturing the look and feel of the Fallout world from this perspective;  it truly has a feel like you’re there atmosphere to it.

The combat is either real-time or turn-based through a pausible system called VATS;  VATS is similar to the previous games in that you have a certain number of action points to do what you want, but you are not penalized anytime during combat for changing weapons or healing – in fact, this pauses combat (since it can only be done during real-time) and makes it a lot more accessible.

Some other nice features include a world map that is not “blacked-out” (you just can’t see locations unless you find them or are told about them) and the ability to fast-travel to places you have been (a real time saver, but unavailable if you are over your carry limit, which also prevents you from running).  The main interface uses a compass system to show which direction you are moving.  If you are on a quest that involves going to a place, the world map will show a dotted line from where you are to that place and the compass will have a solid arrow to show what direction to go to get to the place.  As there are many random and not random locations to find in the world, Bethesda has included a nice feature on the compass of using small triangles: solid triangles show a location in a particular direction where you have already visited and hollow triangles show places you have not visited, which makes finding them easier.

Fallout 3 also includes mini games for lock picking and hacking computers.  A nice part of this is that you are told the difficulty of doing these tasks when you put your pointer on an item and, if you are not skilled enough to try breaking-in, you are told what skill level you need to try so you can come back later if you like when you are more skilled and try again.

There are many side quests besides the main quest and a lot less hand-holding then the previous games.  You can just stick with the main quest and finish the game fairly quickly (as my son did) or explore and do side quests and just have fun with the game as I am currently doing (my son actually went back to a previous save after he won to play the game more).

Some of the coolest things I have seen so far in my 20-30 hours of playing the game include fighting 2 super mutants, killing one of them who was shooting a mini gun at me, then having the other super mutant pick up his friend’s mini gun and start shooting me with it.  I also went to a mine-filled town where this guy kept shooting at me and at cars around me with a sniper rifle.  When I was close enough to barely see him (about a block or two away and 2 floors down), I crouched, pointed my hunting rifle at him, and fired.  Sneak critical hit (or something like that) flashed on the screen and I wondered if I just got an incredible kill-shot off.  After climbing the building where the guy was, I did indeed find him dead – that was pretty cool.

Fallout 3 is not for everyone: there’s plenty of gore and cursing, but it is Fallout of course.  But if you like immersive RPGs or had fun with the previous games, give this one a try with an open mind;  you will not be disappointed.

King’s Bounty Setup Issues

My son received King’s Bounty: The Legend for Christmas, which is sort of a remake of King’s Bounty, the predecessor of the Heroes of Might and Magic series.  Although my son says the game is pretty good, I believe it was the hardest game I’ve ever tried to install.  After clicking setup from the DVD you hear 3 dings, but then nothing appears to happen.  After ending the process and retrying several times, I checked Task Manager and noticed a process called setup.tmp using 100% of the CPU.  Since I wasn’t getting anywhere, I decided to search and see if other people were having the same problem.

After a quick Google, I went to the 1C forums (the game’s developer) where people were indeed complaining of having the same exact problem and trying different solutions.  The first suggestion was to right-click setup.exe and do Run As the local Administrator account.  This did not work for me.  The next set of tries involved running setup.exe in compatability mode.  One person said Windows 98/ME mode worked for him.  I tried all of them and none worked for me.  The last resort was try the install in Safe Mode.  Someone said they tried this but had no luck, but it actually worked for me (I went into Safe Mode with Networking to be exact).  After successfully completing setup and rebooting, the game ran fine, which was the same experience other people had who were able to get the game installed.

I still have no idea what the problem was, which was the consensus of others working on the problem, but at least the game works now.

Good Old Games (gog.com)

I ran across an article about this site in the November issue of PCGamer.  Good Old Games will be selling old, classic PC games for either $5.99 or $9.99.  Not only that, but the games will be updated to make them XP and Vista compatible and will not include any type of DRM.

For someone who loves to play older games (mainly because it takes me a while to get to the newer ones since I have a real life with work and family obligations), I think this is a great idea.  So many great old games become unavailable except on eBay or places like Half Price Books if you are lucky enough to live near one.  And the price sounds right.  I also love the DRM-free thing.  I hate that people who actually buy games are penalized because publishers think DRM somehow stops people from pirating the games.  It is ridiculous for me to have to have a key code (which can be lost or not included as in my NWN:SOU game) or have the CD in the drive to play or worst of all have some crap spyware/rootkit installed to my computer so I can have the privilege of playing a game I just bought (I’m talking to you EA).  Quit screwing the people who actually give you money and try releasing games I can still play 5 years from now and not have to worry about you shutting down your activation servers.

Enough ranting, just check out Good Old Games (currently in beta) and play some classics on your XP or Vista PC for a great price.

Games for PC and Mac

Besides Blizzard, there aren’t many companies not only making games for both PC and Mac, but also releasing them on the same media.  It is so nice to buy a Blizzard game and be able to install it on either a PC or a Mac.  With my recent moves to more Mac computers, I even had to install WOW on my Mac Book Pro so my son could play while we were on a trip over the summer.  The only other companies that I’ve seen release games like this are ones that make casual games.  Some recent ones I’ve seen are Diner Dash and the soon to be hit Spore (Creature Creator in this case).

What irks me about this lack of dual game media is that I have many games that have Mac versions, but I’m certainly not going to repurchase those games just to play them on the Mac.  With the popularity of the Mac rising, maybe companies that release Mac versions of their games could follow in Blizzard’s footsteps.  It would certain cut down on packaging and media costs to have both versions in one box on the same media.

At the very least it would be nice if the companies could offer the alternate version at a discounted rate.  For example, my son likes this game called Pocket Tanks (I believe it’s a new take on the old basic game where two people take turns firing at each other from different sides of the screen while blocked by some obstruction.  In fact my good buddy Chris used to go bananas (no pun intended) over the Gorilla Basic game that came with Windows in the mid-1990’s).  Anyway, since I recently gave my son my old MacBook, I’ve been trying to find some Mac games for him to play.  Well, the company that makes Pocket Tanks (BlitWise) sent me an email about Mac versions of their games.  Naturally, I inquired about potential discounts since I already owned the PC version of Pocket Tanks and they were nice enough to oblige.  Maybe other companies could offer rebates or some way to sell their games at a discount if you already own the game on a different platform.

Maybe this is all a pipe dream since game companies seem more interested in making console versions of their games than Mac versions, but a guy can always hope.

RIP CGW/GFW

This is apparently old news (it was announced back in April 2008), but somehow I missed it.  The reason I found out about it is that a suddenly received 2 issues of PC Gamer in the mail the other day.  One issue came with a letter explaining what I guessed: Games for Windows magazine was no longer publishing and my subscription had been switched to PC Gamer.

This was not unexpected as GFW (the rebranded Computer Gaming World magazine) had been going downhill for a while.  I started reading CGW back in the early 90’s, subscribing since the mid-90’s.  Back then, an issue could be 200, 300, or once even 400 pages thick with reviews, hints, and game coverage.  Obviously, Internet coverage has been eating into print magazine coverage for the last several years, but I still really liked the magazine because it was made up of mature, older, hard-core gamers.

I tried PC Gamer several years ago, but I did not like what I saw as the opposite of CGW: young, immature writers who did not present what I was looking for in a game magazine, namely good coverage of games with good writing, not immature dribble.  Fortunately, this trend seems to have changed at PC Gamer.  I have been reading the September and October issues and find them well-written and to the point.  The staff seems to be a respectable lot, consisting of Kristen Salvatore as EIC (a former editor at CGW) and Logan Decker as Senior Editor (a former editor at Maximum PC, another favorite magazine of mine) as well some other writers who I have enjoyed reading so far.  I am very pleased with this situation and plan on continuing my subscription.

In summary, I’m sorry to see CGW/GFW go (you can still find the editors at 1up.com), but I am excited to continue reading a good gaming magazine (especially since I think PC Gamer is the last U.S. print PC gaming magazine in publication at this time).

GamersGate

I stumbled upon GamersGate.com over a year ago when my son wanted the full version of Mount & Blade.  The site is run by PC game maker Paradox Interactive, best known for their Europa Universalis series and related historical strategy games.  At the time, the site was mostly just Paradox games, but since has grown into a huge repository of downloadable PC games.

After creating an account, you can buy games and immediately download them through the GamersGate downloader software.  After downloading, the downloader software has an install button to click to install the game.  Even though you can always redownload games later (whenever you log into your account, you can see what games you have purchased), I like to make my own personal backup of software that I digitally download.  GamersGate makes this a tad difficult, but not impossible.  Apparently, they want you to always use their downloader to install the games because what they do is hide the setup.exe of the game by renaming it to launch.dat and putting it into a folder called ggdata under your downloaded game folder (you specify where to download the games in the downloader app).  The work around is this – run the game install from the downloader app; as soon as you get to the first screen of the setup routine, copy the downloaded game folder to a different location.  The game folder will have the actual setup.exe file as it has been reconstructed so you can run the game’s installation.  With this accomplished, you can then backup the game and install it whenever you like without the GamersGate downloader.

Other than the game setup hiccup, I have had no problems with any games purchased through GamerGate.  Check it out – you may find a game you like for a good price.

Return to Dark Castle

Dark Castle was one of the first games I played on a Mac, way back when they were black and white.  The game was a clever platform jumper/puzzle solver that had you coming back for more.  You explored a Castle and fought a Black Knight at the end;  in between you threw rocks at robots, birds, etc., maced a torturer, and avoided the bad guys while getting to the exit of the particular level.

I had always wanted to play the game again, and a company called Super Happy Fun Fun (yes really) not only redid the original game – in color to boot – they also added many levels in the tradition of the original.  This game is Mac only, but you can check out a demo, buy the game, and get more info at the Return To Dark Castle web page.   Check it out for some old style, 2D gaming fun.

Spaceward Ho!

This is one of my favorite games of all time.  I started playing the 1.0 version for Windows 3.1 back in college (or shortly thereafter).  About 10 or so years ago I picked up version 4.0 for Windows 95/98 at CompUSA for the bargain price of $2.  Recently I picked up version 4.0 again while messing with CrossOver Games for the Mac (more on this later in another post).  While doing this, I found out the makers of the games, Delta Tao, are still developing the game and have released a 5.0 version for the Mac (these guys are actually die hard Mac gamers and have developed every version for the Mac, and versions 1.0 and 4.0 for Windows).  Since I bought version 4.0 for a measely $2, I figured I could pony up $29.95 for version 5 to the developers for the new features and to keep the flame alive.

Now you’re probably wondering about now what the heck is so great about this game that he’s blathered on for a whole paragraph, yet said nothing about it.  Well, Spaceward Ho! is a 4X, turn-based strategy game (that’s eXplore, eXpand, eXploit, and eXterminate for all you non-gamers out there – see Wikipedia for more info) with a nice cowboy theme to it.  You start out with one home planet, a couple of scout ships, a colonization ship, and a huge galaxy to explore.  How huge depends on what settings you chose to start the game.  You also compete against other factions for the planets (again, you choose how many before starting), which can be colonized or strip-mined depending on the terraformability of the planet.  You will inevitably have to fight other races, so you have several technologies you also develop throughout the game such as speed, mini, range, weapons, shields, and radical which let you build more powerful, faster, less-costly ships and defenses.  There is much more to the game (the manual for version 5 is available online) than can be explained here, but essentially the game is easy to learn, but a lot of fun to master.

As mentioned, there is a version 5 currently for the Mac, but version 4 is still available for Windows from the developer.  Go to the Spaceward Ho! page on Delta Tao’s site for more information.